Brawl - King Dedede - Common Subroutine 0x11f24
- if (ButtonPress value(0))
- IfStatementOr (ButtonRelease value(0))
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
- if (BoolIsTrue RandomAccessBool (0x1b))
- if (BoolIsTrue RandomAccessBool(EnableJabEnd))
- BoolVariableSetFalse { variable: RandomAccessBool(EnableJabEnd) }
- if (BoolIsTrue RandomAccessBool(EnableGlide))
- BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
- else
- if (ButtonNotPressed value(0))
- BoolVariableSetFalse { variable: RandomAccessBool (0x18) }
- else
- if (AnimationHasLooped)
- BoolVariableSetTrue { variable: RandomAccessBool (0x1b) }